cops r insufferable -- this cartoon is not <3
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cops r insufferable -- this cartoon is not <3
cool test! i'm excited to see you do something with it as tests really don't have much place here -- maybe in the art portal if anything.
Thanks for the feedback man. We'll see if it gets blammed, and if it does, won't matter much since it's just a demo lmao.
your camera angles are so good !! i loved seeing how shots would progress from the different paths and the caves. it felt quite cinematic in that way -- you really have vision and i love flounderman so much! my fav always
this was precious!!
the fly scream had me CACKLING this was so cute. even though i feel like i've played quite a few games at this point with this mechanic, i still enjoyed the presentation here. if anything, the controls might be a bit stiff imo!
cute idea! i like the concept and the idea of the gameplay, but the mouse controls felt a bit unresponsive or laggy to me.
also as someone who works off of a laptop, for accessibility it would be wonderful if the right and mouse controls could also be applied to the Z and X keys on the keyboard. just a thought.
Tnx for the Feedback
real af
such an atmosphere! It feels very unique and i appreciate that :) i feel like there might be a little too muchh overlapping in the midrange and i get a sense of crunchiness on the gain,,, i feel like this is probably intentional but idk it's not working for me as a facet of the piece. i love the progression around 0:47 i think that was a very fun choice, and it melds back in at 0:58 very expertly :)
this is lovely, and i probably will just keep this tab open for a bit :)
Very glad you enjoyed it!
I fear my love for the "Codec Crunch" gets a little to intense some times. I feel like the more crispy the crunch, the more gritty the dungeon, lol.
It's the same Codec line I used for my AIM submission, funny enough, I just think the padwork here is a little overcompressed, but it wasn't something I put more than like 40 minutes or so into.
Aim Track in question - https://www.newgrounds.com/audio/listen/1325595
Really goes to show how wildly different a track can turn out under different circumstances.
Also as I'm typing this I'm also remembering on the track here I kinda pushed Yoin's fuzz as much as I could before it was obnoxious.
I always appreciate comments, it's super fun talking about tracks and stuff like this.
Thanks for the comment, Jimmy!
that snare click sticks out like a sore thumb, but overall i can hear a very pleasant sound here. I hear that you're going for an elevator/bg vibe, but i think the washover of reverb is muddling the track rather than defining it. I love the pad/e.piano/bass on the lows, i think it melds so well with the main melody.
this is nice, but yeah, just needs to be mixed a bit differently imo.
edit - the mixing is a lot more consistent with the new version but..... omg this is gonna make me sound insane but i think that snare click should have a liiiittle bit more punch imo. a middle ground lol, between the initial upload and this current version.
yo! Thanks for the feedback. I did upload the wrong ver. but I do see what you mean. lmk what you think of the final version.
so beautiful. haunting!
evil~! ahhh i love it
drawing without reference is like,, the best idk what it is about it -- you did a killer job though with this, i love it!!
writer that is trying to resonate well and punch ppl at bar shows -- i use smiley faces with reckless abandon / on a quest 4 life
Age 25, she/her
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Joined on 8/12/11